Bugs -Possible fix for the Spawn-in-the-lake issue. -Fixed severely broken weapon updater, this should fix most of the problems with players that don't see each others weapons. -Switching to unarmed will now correctly remove your weapon. -Switching to unarmed should no longer give you the attack-speed of the previous weapon. -Re-added the AI to the server. -Player that end up in a "bad-spot" will now be teleported to the closest starting-point. -Added more starting-points the maps. -Suicide while dead should now teleport you correctly to a priest. -GUI updates for the NDA and the EULA screen (no longer programmers-art). -GUI update to the backpack. -Fixed random server crash when spawning some creatures. -Loading cache screen added. -Added button sounds. -Added ambient sound in login screen. -Added ambient sound in meduli. -Lowered in game music. -Fixed Loginbug on login server. -Fixed a problem in skill menu were you couldn't use skill from the skill window. -Fixed a problem were you could mine /lumberjack while still using resting. -Fixed a problem were you would gain health way to fast while resting. -Changed the way size in char-creation is shown and calculated. -Female ragdoll deformed face fixed. -Unarmed right charged attack animation fixed. -Full body animations (Resting, mining, lumber jacking etc.) now has aim offset disabled until the proper one is added. -Fixed so that there should be no malfunctioning materials in the bow creation. -Fixed so spawn stackable doesn't add to items that aren't available to the avatar (like in the bank etc). -Fixed that banked items aren't destroyed when you die. -Fixed certain trees that had no collision. -Enabled shadows on all trees. -Added sea floor where it was missing before. -Fixed problem with the quit button disappearing after logout. -Fixed several flying trees. -Minor tweeks to the vegitation. -Removed security zone in Kranesh, the outlaw village in northwestern Myrland. -Switched all npc´s to npc spawners (happy killing). -Moved the Meduli startlocations from the bridge to avoid getting traped under it. -Added a camp outside a cave in the mountains. -Walking Deads can now be killed. -Half-Orc renamed Thurs. -Fixed instances where Khurite and Tindremene where misspelled.