Version 0.4.3.5 - Beta Bugs - Added road from Fabernum (still under construction). - Added carcass icons. - Fixed a bug that made weapons hit real fast and drain no stamina when you logged out and then in again in combatmode. - Fixed so that you no longer can dual-wield bows. - Fixed the murder-system you will now get 1 murderCount per illegal kill after 5 you are murderFlagged. - Fixed several flag-related issues - Added better text input when you get killed or kill someone - Fixed mercy mode animation bug on clients when they enter mercy mode - Fixed issues with the stamina and weapon-charge - Added support for low-res character armours, it can be activated by choosing "low" in the options menu and might solve memory-problems. - Fixed So that Selected Skill tabs are remembered. - Hotfix: Small update to a single package. - Small correction on the skill/damage balance. - Fixed So that Selected Skill tabs are remembered. - Activated the Intelligence And Psyche Stats. - Activated the ability to open the spellbook. - Reworked how spells is loaded into your spellbook. - Fixed A bug where you would cast the wrong spell. - More fixes for several weight-based calculations. - Added support for npc-vendors, we haven't added any actual vendors yet thou. - The first version of full-loot is now online, it's probobly pretty buggy but needs large-scale testing. - Magic is in but is currently disabled. - Fixed a bug where you didnt gain unarmed skill - Fixed a bug where unarmed was uneffected by the skill - Fixed A bug where you could toggle all GUI with ALT+Z - Gazelle has impact sound - Some magic effects have got sound Fixed during the last week: - Fixed several crashes in the ai - Fixed broken loot-window - Fixed Skillgain for bows. - Fixed so that your current skill actually matters.